![]() Every upgrade of sword basicaly dont upgrade your sword, but teach you ability, how to use it and add you one element. SW3 is simply Shadow Warrior - Its fun, it got story, you run, you shoot, you slice enemies.but you do it with one weak sword, with no real possibility to upgrade it or your character skills. I miss that time, where you could destroyed lesser mobs, then swich to special sword to kill boss, while your rebuilded granade launcher supperted you as stationary multishot turret. The world, where you could approach bosses, read their stats and prepare your weapon arsenal for fight. I miss that big open world of SW2, where you could run anywhere. But i just feel like im going from one arena to another. ![]() Only drops are universal ammo, health, finisher orb Nothing moreĥ) No element system (elements are attached to weapons and moves - unable to change)Ħ) Every element work on every mob same - no need for different buildsħ) No loot. ![]() So.ġ) Tons of weapons, swords, skills to upgrade, learn new movesĢ) Every sword could be upgraded many timesģ) Every Weapon had sockets to upgrade them with gems (guns could be turrets, etc)Ĥ) Lots of gems to find to modify your weaponsĥ) Elements system - Every element = different ability (cold, poison, fire.)Ħ) Monsters can get resistances - so player need different buildsħ) Creature classes - bigger bosses = better lootsġ) Few weapons, one sword, really few skills, no possibility to learn new movesĢ) This one sword can be upgraded only 3 timesģ) Every weapon have only 3 upgrades. I got 2,5 hours on SW3, i just killer 1st boss (Big Rooster) and i have few notes so far to compare with SW2.
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